First Republic of Alturus

Region: Twilight Mire Pop Count: 18 / 19 Rulers: Fiume Fiame Gi-Tenante

General Information

General
Stability: Balanced
Stability Gain Chance: 78%
Stability Loss Chance: 122%
Stability Loss Chance On Leader Death: 50%
Infamy: 40
Total Karma: -2
Rolling Karma: 1
Temporary Karma: 0
Income
Money: 419 / 6000
Money Income: 158
Remaining Import Slots: 13
Remaining Export Slots: 13
Trade Distance: 24
Miscellaneous
Origin: (T) Survivors
Temperament: Player

Administration & Holdings

Administration
Administration: 3
Territory: 17 / 25
Roads: 20 / 18
Territory Holdings
Plains 2
Forest 4
Dense Forest 0
Urban 0
Hill 1
Mountain 4
River 0
Desert 5
Tundra 0
Marsh 0
Hazardous Land 0
Shallow Water 1
Deep Water 0
Hazardous Water 0

Government & Laws

Government & Laws
Government Type: Representative Council
Succession Type: Elected
Conscription Type: Low
Military Funding: Notable
Magic Stance: Creation
Citizenship Stance: None
Foreign Acceptance: Harmony
Subject Stance: Balanced
Land Doctrine: Standard
Naval Doctrine: Fleet
Diplomatic Stance: Isolated
Scientific Stance: Radical
Economy Type: Production
Expansion Control Stance: Free
Mercenary Law: No Mercenaries
Consumption Stance: Indulgence
Tax Stance: No Taxes
Justice Stance: None

Vassalship

Vassalship
Overlord: Celtearan Empire
Vassal Type: Protectorate
Compliance: Compliant
Chance to Disobey: 10%
Chance to Rebel: 0%
Chance to Demand Concessions: 20%
Concessions Amount: 8
Concessions:

Diplomatic Relations

Diplomatic Relations
Diplomatic Relation Nation Relation Pact Type Temperament
1 Daksha D'io Unfriendly None Unknown
2 Great Algren Imperial Watch Friendly None Unknown
3 Masira Friendly None Unknown
4 Jinying Neutral Non-Aggression Pact Unknown
5 Jinying Neutral None Unknown

War

War Modifiers

Land Attack Modifier: 2
Land Defense Modifier: 2
Naval Attack Modifier: 2
Naval Defense Modifier: 2
Mercenary Land Attack Modifier: 0
Mercenary Land Defense Modifier: 0
Mercenary Naval Attack Modifier: 0
Mercenary Naval Defense Modifier: 0

Land Units

Land Units: 2/4

Unit Unit Count Upkeep
Ancient Battering Ram 0 wood: 1
money: 15
Ancient Civilian 0 money: 15
Ancient Elite Infantry 1 bronze: 2
stone: 1
money: 15
Ancient Heavy Archers 0 bronze: 1
money: 15
Ancient Heavy Cavalry 0 mounts: 1
bronze: 1
money: 15
Ancient Heavy Infantry 0 bronze: 1
wood: 1
money: 15
Ancient Light Archers 1 wood: 1
money: 15
Ancient Light Cavalry 0 mounts: 1
money: 15
Ancient Light Infantry 0 wood: 1
stone: 1
money: 15
Ancient Siege Weapon 0 bronze: 1
wood: 1
money: 15
Classical Cavalry Archer 0 mounts: 1
money: 15
Classical Light Cavalry 0 mounts: 1
money: 15
Classical Light Infantry 0 wood: 1
bronze: 1
money: 15
Classical Spearmen 0 stone: 1
bronze: 1
money: 15
Imperial Cavalier 0 prestige: 2
money: 15
Imperial Legionnaire 0 prestige: 2
money: 15
Imperial Marksman 0 prestige: 2
money: 15

Naval Units

Naval Units: 0/4

Unit Unit Count Upkeep

Resources & Jobs

Resources

General Resources
Resource Production Consumption Excess Storage
Food 28 31 -3 13 / 25
Wood 6 12 -6 10 / 20
Stone 1 4 -3 7 / 20
Mounts 5 4 1 2 / 20
Research 7 9 -2 0 / 0
Magic 9 0 9 2 / 15
Unique Resources
Resource Production Consumption Excess Storage
Bronze 3 4 -1 4 / 10
Iron 0 0 0 1 / 10

Jobs

Working Pops: 18/18

Job Assigned Pops Upkeep Production
Bureaucrat 0 wood: 1
administration: 1
Farmer 5 wood: 1
food: 4
stability_loss_chance: 0.02
Harvester 1 stone: 0
wood: 3
stability_loss_chance: 0.02
Hunter 0 food: 2
stability_loss_chance: 0.02
Merchant 2 mounts: 1
trade_distance: 4
trade_slots: 2
money: 50
Metallurgist 0 stone: 1
bronze: 2
iron: 1
Miner 0 wood: 0
stone: 4
stability_loss_chance: 0.02
Mystic 8 magic: 1
Researcher 1 stone: 1
bronze: 1
research: 1
Vampire 1 stability_loss_chance: 0.1
food: 1
magic: 1

Districts, Cities, & Wonders

Districts

District Slots: 6

Classical Market

Type: market

Cost: money: 600
wood: 5
stone: 3

Modifiers: mounts_consumption: 1
trade_distance: 6
trade_slots: 2
merchant_money_production: 50
money_income: 100

Node: None

Ancient Farms

Type: farm

Cost: stone: 2
wood: 6
food: 4

Modifiers: wood_consumption: 1
food_production: 2

Node: food

Ancient Forge

Type: forge

Cost: stone: 6
wood: 2
bronze: 2

Modifiers: stone_consumption: 1
bronze_production: 1
metallurgist_bronze_production: 1

Node: bronze

Classical Ranch

Type: ranch

Cost: food: 4
wood: 4
mounts: 4
bronze: 2

Modifiers: wood_consumption: 1
mounts_production: 4
food_production: 1
miner_stone_production: 1

Node: None

Ancient Center

Type: center

Cost: stone: 4
wood: 3
food: 2

Modifiers: wood_consumption: 1
administration: 1
bureaucrat_wood_upkeep: -1

Node: wood

Classical Workshop

Type: workshop

Cost: money: 350
wood: 4
stone: 2
bronze: 1

Modifiers: bronze_consumption: 1

Node: None


Cities

City Slots: 3

Metropolis

Name: Novus Alturus

Cost: wood: 14
stone: 10
food: 8
bronze: 4

Modifiers: wood_consumption: 1
stone_consumption: 1
effective_pop_capacity: 3

Node: research

Generic City

Name: Holy City of Verbada Legisda

Cost: wood: 10
stone: 8
food: 6

Modifiers: wood_consumption: 1
effective_pop_capacity: 1

Node: None

Commerce

Name: Fornaxus

Cost: wood: 10
stone: 8
food: 6
money: 1000

Modifiers: food_consumption: 1
mounts_consumption: 1
effective_pop_capacity: 1
money_income: 75
trade_distance: 3
trade_slots: 3

Node: None

Technologies

Tech

Progress Quests

Quest Name Progress Per Tick Current Progress Link
Mount node creation 3 7 / 10 Discord Message (1370925270520959016)

Modifiers

Field Value Duration Source
stability_gain_chance 0.1 -1 Isolated