First Republic of Alturus

Region: Twilight Mire Pop Count: 18 / 19 Rulers: Investo Perspimpla

General Information

General
Stability: Stable
Stability Gain Chance: 100%
Stability Loss Chance: 72%
Stability Loss Chance On Leader Death: 50%
Infamy: 0
Total Karma: 4
Rolling Karma: 1
Temporary Karma: 0
Vampirism Chance: 65%
Income
Money: 2057 / 6000
Money Income: 436
Remaining Import Slots: 9
Remaining Export Slots: 9
Trade Distance: 16
Miscellaneous
Origin: (T) Survivors

Administration & Holdings

Administration
Administration: 3
Passive Expansion Chance: 40%
Territory: 23 / 25
Roads: 20 / 18
Territory Holdings
Plains 4
Forest 4
Dense Forest 0
Urban 0
Hill 1
Mountain 6
River 0
Desert 7
Tundra 0
Marsh 0
Hazardous Land 0
Shallow Water 1
Deep Water 0
Hazardous Water 0
Disconnected 0

Government & Laws

Government & Laws
Government Type: Representative Council
Succession Type: Elected
Conscription Type: Low
Military Funding: Notable
Magic Stance: Persecution
Citizenship Stance: None
Foreign Acceptance: Integration
Subject Stance: Suppression
Land Doctrine: Standard
Naval Doctrine: Fleet
Diplomatic Stance: Isolated
Scientific Stance: Pragmatic
Economy Type: Production
Expansion Control Stance: Free
Mercenary Law: No Mercenaries
Consumption Stance: Indulgence
Tax Stance: Moderate
Justice Stance: None

Vassalship

Vassalship
Overlord: Celtearan Empire
Vassal Type: Protectorate
Compliance: Loyal
Chance to Disobey: 0%
Chance to Rebel: 0%
Chance to Demand Concessions: 10%
Concessions Amount: 8
Concessions:

Diplomacy

Diplomatic Relations
Diplomatic Relation Nation Relation Pact Type Temperament
1 Masira Friendly None Unknown
2 Daksha D'io Unfriendly None Unknown
3 Jinying Neutral Non-Aggression Pact Unknown
4 Great Algren Imperial Watch Friendly None Unknown
5 Jinying Neutral None Unknown

War

War Modifiers

Land Attack Modifier: 2
Land Defense Modifier: 2
Naval Attack Modifier: 2
Naval Defense Modifier: 2
Mercenary Land Attack Modifier: 0
Mercenary Land Defense Modifier: 0
Mercenary Naval Attack Modifier: 0
Mercenary Naval Defense Modifier: 0

Land Units

Land Units: 2/4

Unit Unit Count Upkeep
Ancient Battering Ram 0 wood: 1
money: 15
Ancient Civilian 0 money: 15
Ancient Elite Infantry 1 bronze: 2
stone: 1
money: 15
Ancient Heavy Archers 0 bronze: 1
money: 15
Ancient Heavy Cavalry 0 mounts: 1
bronze: 1
money: 15
Ancient Heavy Infantry 0 bronze: 1
wood: 1
money: 15
Ancient Light Archers 1 wood: 1
money: 15
Ancient Light Cavalry 0 mounts: 1
money: 15
Ancient Light Infantry 0 wood: 1
stone: 1
money: 15
Ancient Siege Weapon 0 bronze: 1
wood: 1
money: 15
Classical Auxiliary 0 wood: 1
money: 15
Classical Cavalry Archer 0 mounts: 1
money: 15
Classical Civilian 0 money: 15
Classical Light Archers 0 wood: 1
money: 15
Classical Light Cavalry 0 mounts: 1
money: 15
Classical Light Infantry 0 wood: 1
bronze: 1
money: 15
Classical Spearmen 0 stone: 1
bronze: 1
money: 15
Imperial Cavalier 0 prestige: 2
money: 15
Imperial Legionnaire 0 prestige: 2
money: 15
Imperial Marksman 0 prestige: 2
money: 15

Naval Units

Naval Units: 0/4

Unit Unit Count Upkeep

Resources & Jobs

Resources

General Resources
Resource Production Consumption Excess Storage
Food 9 31 -22 7 / 25
Wood 4 7 -3 2 / 20
Stone 3 3 0 20 / 20
Mounts 10 2 8 17 / 20
Research 4 0 4 0 / 0
Magic 1 0 1 11 / 15
Unique Resources
Resource Production Consumption Excess Storage
Bronze 4 3 1 6 / 10
Iron 1 0 1 8 / 10

Jobs

Working Pops: 3/18

Job Assigned Pops Upkeep Production
Bureaucrat 0 wood: 1
administration: 1
Farmer 0 wood: 1
food: 4
Harvester 0 stone: 0
wood: 2
Hunter 0 food: 2
Merchant 0 mounts: 1
trade_distance: 4
trade_slots: 2
money: 50
Metallurgist 0 stone: 1
bronze: 1
iron: 0
Miner 0 wood: 0
stone: 3
Mystic 0 magic: 0
Researcher 0 stone: 1
bronze: 1
research: 0
Vampire 3 vampirism_chance: 0.1
stability_loss_chance: 0.1
food: 0
magic: 0

Districts, Cities, & Wonders

Districts

District Slots: 6

Classical Market

Type: market

Cost: money: 600
wood: 5
stone: 3

Modifiers: mounts_consumption: 1
trade_distance: 6
trade_slots: 2
merchant_money_production: 50
money_income: 100

Node: None

Ancient Farms

Type: farm

Cost: stone: 2
wood: 6
food: 4

Modifiers: wood_consumption: 1
food_production: 2

Node: food

Ancient Forge

Type: forge

Cost: stone: 6
wood: 2
bronze: 2

Modifiers: stone_consumption: 1
bronze_production: 1
metallurgist_bronze_production: 1

Node: bronze

Classical Ranch

Type: ranch

Cost: food: 4
wood: 4
mounts: 4
bronze: 2

Modifiers: wood_consumption: 1
mounts_production: 4
food_production: 1
miner_stone_production: 1

Node: mounts

Ancient Center

Type: center

Cost: stone: 4
wood: 3
food: 2

Modifiers: wood_consumption: 1
administration: 1
bureaucrat_wood_upkeep: -1

Node: wood

Classical Workshop

Type: workshop

Cost: money: 350
wood: 4
stone: 2
bronze: 1

Modifiers: bronze_consumption: 1

Node: None


Cities

City Slots: 3

Metropolis

Name: Novus Alturus

Cost: wood: 14
stone: 10
food: 8
bronze: 4

Modifiers: wood_consumption: 1
stone_consumption: 1
effective_pop_capacity: 3

Node: research

Generic City

Name: Holy City of Verbada Legisda

Cost: wood: 10
stone: 8
food: 6

Modifiers: wood_consumption: 1
effective_pop_capacity: 1

Node: None

Commerce

Name: Fornaxus

Cost: wood: 10
stone: 8
food: 6
money: 1000

Modifiers: food_consumption: 1
mounts_consumption: 1
effective_pop_capacity: 1
money_income: 75
trade_distance: 3
trade_slots: 3

Node: None

Technologies

Tech

Progress Quests

Quest Name Progress Per Tick Current Progress Link
Changing Culture Trait to Secular 2 4 / 10 Discord Message (1392254302126346311)

Modifiers

Field Value Duration Source
stability_gain_chance 0.3 -1 Isolated
vampirism_chance -0.15 -1 https://discord.com/channels/1188889187018088488/1188909580378443816/1383707125548847216
stability_gain_chance 0.075 -1 https://discord.com/channels/1188889187018088488/1188909580378443816/1393848054133821510
stability_loss_chance -0.075 -1 https://discord.com/channels/1188889187018088488/1188909580378443816/1393848054133821510